The b_L_Clavicle_ is on the right, and the b_R_Clavicle_ is on the left, so there is a small point you need to distinguish. You can see the difference in the before/after image below.įirst, I want to show you the position of these bones. It also helps the hair work smoothly with many animations and poses. This way, your custom hair mesh will move with the shoulders.
How to assign the clavicle bonesįor the last bit of bone assignment, we’re going to assign the clavicle bones: b_R_Clavicle_ and b_L_Clavicle_. Tada! You’re finished! Be sure to test how it looks in the game and keep editing it until you are satisfied. Step 10: Now change to Weight Paint mode to see the result and rename that bone.ĭon’t forget the right one! Repeat all of these steps for the right breast bone. Step 8: Duplicate the vertex group, just like you did for the head and spine bones.ĭeselect all vertex and then Select all vertex in the right and remove their weight data (13 – 14). Step 7: Change to Weight Paint mode and front view (11). Please note that you are working the new vertex group that you added in the first step. Step 6: Press remove in the right panel (10). ( Press A - you might need to press it a few times - and then PRESS B and select all vertex in the back by drawing a rectangle. Step 5: Deselect all vertext first (8 – 9). Remember changing to Weight Paint mode first. Step 3: Use Weight Gradient and draw a linear color like the picture (5 – 6 ). Step 2: Add a new vertex group and change to left view (3 -4). Step 1: Change into Wireframe mode (1 – 2). Now we will assign the following bones: b_CAS_L_Breast_ for the left and b_CAS_R_Breast_ for the right. To make it work in game, you must rename the mesh to what EA defines. Please remember that the cyan line must be horizontal with the shoulders.
Step 1 : Create new vertex group and follow step by step in image below. The tutorial will also explain the purpose of the bones in Blender. We have a Blender tutorial if you need guidance for how to do so. The following The Sims 4 tutorial is broken up into three sets of bone assignment for hair weight: head and spine2, breast bone, and clavicle bones.įor all three of these tutorials, you will need a final hair mesh already imported into Blender. When adding your hair mesh to The Sims 4, you will need to assign bones in Blender to smooth the mesh and make sure the hair is weighted correctly.